The group is contacted by a religious functionary who wants to charter their
ship for the passage to a nearby world; several important religious adherents,
and their servants, will be attending a conclave, and they want the exclusive
use of their transport for the trip.
Giving meaningful hooks to Traveller characters means having a selection of
patrons, rumours, and information about not just the system the characters are
currently in, but also the neighbouring systems. Where do the players want to
go next? Where will they get money from? Knowing what lies just beyond the jump
threshold helps facilitate these choices.
Noble characters created from the classic Citizens of the Imperium supplement
can muster out with a yacht as a benefit. Unlike the ship benefits from Book
1 (access to a Scout ship, access to a free trader), the yacht that a noble can
end up with does not seem to come with strings attached (no mortgage, for
example; no strong-arming by the Scout service). But just like owning a luxury
car is not as free and easy as it seems, owning a yacht comes with regular
costs that may not seem obvious.